Page 27 - Scene Magazine 41-03 March 2016
P. 27

Local Interest
Recently several businesses in down- town Battle Creek hosted a Black History Month event called Love, Peace & Soul, co-sponsored by the Battle Creek Alum- nae Chapter of Delta Sigma Theta Sorori- ty Inc. and the Kellogg African American Resource Group (KAARG). Hall of Toys participated in this event with the theme of Peace. We wanted to showcase some of the games that help raise better kids: cooperative games.
The lessons we learn as kids inform our attitudes and behavior as adults. One of the ways that kids learn these lessons is through games. Most organized games – board, card, or otherwise – teach kids some important lessons:
• How to lose (and win) gracefully
• How more effort or skill is often
• How luck can effect whether you
win or lose
Unfortunately, these games also teach our kids that in order for them to be a win- ner, someone else has to be the loser.
Don’t get me wrong, there are certain- ly “winners” and “losers” in certain areas of life, and traditional winner takes all games can be fun. But thinking in those terms about everything (like competing with others over who “wins” at having the coolest stuff) can be unhealthy and unpro- ductive.
As grown-ups, we are asked on a daily basis to work with others. We collaborate on projects with our coworkers. We reach outside our organization to find others willing to work with us. We volunteer at churches and other organizations to help those in need. These things don’t truly have winners and losers in the traditional sense but rather, “winning” is done by be- ing able to successfully work with other people.
So what if we use games to help teach these lessons to our kids? Instead of teaching kids that the only way to succeed is for other people to lose out, what if we made room for more games that teach kids to work together? For that matter, let’s teach adults how to make working together more fun and enjoyable. We sug- gest cooperative games!
Cooperative board games are ones where everyone must work together and
either everyone wins or everyone loses. The only chance to win the game is for you to work with the other players and help each other. For children, we have games like Dinosaur Escape where kids work together to get three dinosaurs to a safe island before a volcano goes off. The kids need to discuss their strategy of which dinosaur needs to move, and work together to remember where the dinosaurs have been. Adults and older kids can
enjoy games like Flash Point: Fire Res- cue, where they act as firefighters rush- ing into a burning building to save the residents (and their pets!). Players must work with and trust each other in order to have a chance at getting everyone out before it’s too late to save them. In play- ing these types of games, players learn to make decisions together and be inclusive. The idea of cooperative games like these is that working together can be just as fun as competing against each other.
In order to “win” at life, we have to co- operate with those around us, at our job and in our community. If we are able to work well with others, many more doors open up, both professional and personal. Know- ing that cooperation can be fun and enjoy- able makes it easier to seek out those part- nerships and work with your coworkers. So let’s encourage our kids to cooperate so they grow up with the skills they need to succeed. And let’s learn how to make co- operation more enjoyable for ourselves.
58 W. Michigan in Downtown Battle Creek • 269-224-3089 •

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